Nov 14, 2005, 06:30 PM // 18:30
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#1
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Academy Page
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Win 10 in a row in TA, go to Tombs
I would like to see it where if you win 10 in a row in team arenas, you join with the team that has the next highest win streak in team arenas, and go to Tombs.
Now people will say they would get killed in Tombs, I don't think so. I've been on teams in the arenas with some really skilled players, and to win 10 in a row, you have to be good. I wouldn't expect to make it to the hall, but it'd be fun to see how far you could go, rather than team arenas over and over and over and over and over.
Just imagine, you join competition arenas, and luckily get grouped with 3 other good players. Breeze thru that, then team arenas. Join up with another good group, go to Tombs. Fight your way through, probably skip a few rounds, and end up in the hall. Would at least give some sense of accomplishment rather than the mudane repetitiveness that is the arenas. Thoughts?
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Nov 14, 2005, 06:34 PM // 18:34
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#2
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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I like how you would have proposed to vary it and not go straight for the Tombs, as it would take more times <approx 10 PVP battles> to know what you have to deal with and if you "breeze" through it like you said, there's no reason tombs should stand in your way with that co-op.
--the shim
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Nov 14, 2005, 08:01 PM // 20:01
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#3
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Wilds Pathfinder
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tombs and team arenas are totally different, plus the teams in team arena have 4 people and the ones in tombs have 8
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Nov 14, 2005, 08:02 PM // 20:02
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#4
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Frost Gate Guardian
Join Date: Oct 2005
Location: Montreal, Canada
Guild: [ruff] Doggy Style
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2 groups of 4 people =/= 1 group of 8; build-wise at least.
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Nov 14, 2005, 08:17 PM // 20:17
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#5
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Academy Page
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Quote:
Originally Posted by Sniper22
tombs and team arenas are totally different, plus the teams in team arena have 4 people and the ones in tombs have 8
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Yes, it seemed Trance performed the complex mathematical operations below. Someone he solved the problem of only four people teams in TA and eight in Tombs. It is really ingenious to combine two groups of four, seeing how it takes exactly two groups of four to equal one group of eight. So, in fact, it is possible just by the lucky fact that 4+4=8. Sorry to lay the sarcasm on so thick, but I thought my first post was clear =/.
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Nov 14, 2005, 08:27 PM // 20:27
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#6
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Frost Gate Guardian
Join Date: May 2005
Location: Manchester, UK
Profession: W/
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There's basically two problems...
The first would be:
What if I/You/John doesn't want to play Tombs after 10 wins in TA..??
The second problem would be:
OK, so we've got 8 people from 2 Arena groups -- now how will our skills we've brought for TA complement each other in Tombs..?? *oops* they don't
Who's even to say that from our original group of 4 -- all the players are actually good. I've played with plenty of teams where we've basically "carried" someone.
Last edited by Man With No Name; Nov 14, 2005 at 08:38 PM // 20:38..
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Nov 14, 2005, 08:28 PM // 20:28
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#7
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Frost Gate Guardian
Join Date: Oct 2005
Location: Montreal, Canada
Guild: [ruff] Doggy Style
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First, if you're trying to be sarcastic, use proper syntax. In the above post (below my initial one, if someone posts before this), you have extra words or you're missing some.
Second, my post concluded that : Two Groups of 4 People (usually running different builds) would not equal One Group of 8 (usually running a same build), thus you'll probably be left with 2 monks who are both split Prot/Healing without essential spells for Tombing such as Aegis, Seed and others, and three other people usually composed of one warrior, another damage dealer and something else. How do you think this will work? You can organize 8 people in ToPK, but in your case, you'll just be randomly paired off with 4 other people who did decent (as if it wasn't easy enough) in Team Arenas or even worst; Competition Arenas). Also, good to see you posting on a decent message board without actually passing 3rd grade math, not knowing that =/= means 'DOES NOT EQUAL'. Keep up the good work.
The whole Editing/Saving messages process is going too slow, so I'll stop.
Last edited by Trance Addict; Nov 14, 2005 at 08:35 PM // 20:35..
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Nov 14, 2005, 09:05 PM // 21:05
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#8
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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The probelm with this scenareo is you would most likely be crushed when you had a good thing going. Most players in that situation would whine and cry about unfair that would be, why put a pre-mature end to your streak? Unless there was some need to control facton farming. You would have a 50/50 chance of squeaking past the unworthies at best. Then a 99.99 % chance of completely being whiped out. Maybe a slight chance of lasting more than 60 seconds if you ran into a hench build. It sounds glorious and adventerous, but in reality it ain't gonna happen too soon. But lightning does strike and people do win the lotto, so ultimately I agree, go for the gusto. If that were implemented I would expect a year to go by before s all the random factors would fall together for such a team to even make it past the broken tower. I would love to see it put to the test. Maybe you are right. Random sluggers against tombers, sounds like fun.
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Nov 14, 2005, 09:34 PM // 21:34
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#9
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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I think that would be fun. You probably wouldnt last long against the good teams out there in tombs, but there are plenty of crappy ones there too that could be beat.
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Nov 14, 2005, 09:39 PM // 21:39
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#10
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Academy Page
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Quote:
Originally Posted by Trance Addict
First, if you're trying to be sarcastic, use proper syntax. In the above post (below my initial one, if someone posts before this), you have extra words or you're missing some
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Maybe there's lots of big words that have you confused, as for missing/extra words, I don't see what you're talking about.
Quote:
Originally Posted by Trance Addict
Second, my post concluded that : Two Groups of 4 People (usually running different builds) would not equal One Group of 8 (usually running a same build), thus you'll probably be left with 2 monks who are both split Prot/Healing without essential spells for Tombing such as Aegis, Seed and others, and three other people usually composed of one warrior, another damage dealer and something else. How do you think this will work? You can organize 8 people in ToPK, but in your case, you'll just be randomly paired off with 4 other people who did decent (as if it wasn't easy enough) in Team Arenas or even worst; Competition Arenas). Also, good to see you posting on a decent message board without actually passing 3rd grade math, not knowing that =/= means 'DOES NOT EQUAL'. Keep up the good work.
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Again, you should read my post more carefully. I did mention something like you don't expect to make it too far. But, also, if you ever join a random pug in Tombs, they can be pretty bad. I've seen ones that lose to the ghosts, or ones that don't even call targets. I've been part of teams in the arenas that would beat those teams should we make it there.
And who cares if you get 2 prot/heal monks in a group. So it's outside of the standard 2 healers, and one prot, big deal. I'll take 2 really good combo prot/heal monks everytime. Also it just comes down to player talent over team build. So 8 good players with whatever build will clean up on most random unorganized pugs.
Quote:
Originally Posted by Trance Addict
=/= means 'DOES NOT EQUAL'.
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ok so 4+4 does not equal 8. I think they teach that in 2nd grade.
Anyways, this idea was just to make a 'goal' to the arenas, which right now, gets boring with the same maps over and over with no end except in defeat.
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Nov 14, 2005, 09:46 PM // 21:46
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#11
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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And if the new combined teams lose in Tombs, they will return to the districts in Tombs and if they want, can try changing their skills to compliment each other and maybe go farther.
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Nov 14, 2005, 09:50 PM // 21:50
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#12
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Quote:
Originally Posted by Man With No Name
There's basically two problems...
The first would be:
What if I/You/John doesn't want to play Tombs after 10 wins in TA..??
The second problem would be:
OK, so we've got 8 people from 2 Arena groups -- now how will our skills we've brought for TA complement each other in Tombs..?? *oops* they don't
Who's even to say that from our original group of 4 -- all the players are actually good. I've played with plenty of teams where we've basically "carried" someone.
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The one time I was in a winning streak-team in CA, our team got put up against a TA team and promptly raped. I'd rather that feature didn't exist either, but I guess its there to punish you if you get really lucky and end up with teammates that complement eachother in CA.
As for the second concern... perhaps it should transport the two teams to the actual zone and not just throw them into a match immediately.
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Nov 14, 2005, 10:18 PM // 22:18
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#13
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Frost Gate Guardian
Join Date: Oct 2005
Location: Montreal, Canada
Guild: [ruff] Doggy Style
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Quote:
Maybe there's lots of big words that have you confused, as for missing/extra words, I don't see what you're talking about.
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Yes, it seemed Trance performed the complex mathematical operations below. What complex mathematical operations below?
Someone he solved the problem of only four people teams in TA and eight in Tombs. Someone he solved?
Quote:
Again, you should read my post more carefully. I did mention something like you don't expect to make it too far. But, also, if you ever join a random pug in Tombs, they can be pretty bad. I've seen ones that lose to the ghosts, or ones that don't even call targets. I've been part of teams in the arenas that would beat those teams should we make it there.
And who cares if you get 2 prot/heal monks in a group. So it's outside of the standard 2 healers, and one prot, big deal. I'll take 2 really good combo prot/heal monks everytime. Also it just comes down to player talent over team build. So 8 good players with whatever build will clean up on most random unorganized pugs.
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Ok, so you can get by underworld with your two TA teams, have a cookie. You won't get further. You don't have holding power, you probably don't have snares or any speed boosts. Not to mention you probably don't have mass condition removal (haven't seen any monks run Restore/Martyr in CA/TA), nor hex removal. They are two seperate things. You cannot mix them up.
Quote:
ok so 4+4 does not equal 8. I think they teach that in 2nd grade
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2 groups of 4 people =/= 1 group of 8; build-wise at least.
Pay careful attention to the BOLDED words.
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Nov 14, 2005, 10:36 PM // 22:36
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#14
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Academy Page
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[QUOTE=Trance Addict]
Ok, so you can get by underworld with your two TA teams, have a cookie. You won't get further. You don't have holding power, you probably don't have snares or any speed boosts. Not to mention you probably don't have mass condition removal (haven't seen any monks run Restore/Martyr in CA/TA), nor hex removal. They are two seperate things. You cannot mix them up. [QUOTE]
Who caressss....holding power come on. You really expect to make it to the hall? And you can always take alters at the end, which seems to be what happens most of the time anyways. If you put together two 10 win teams like I said, I would be willing to be they would win first round more than half the time. You won't win 10 in a row without hex removal in TA, and martyr isn't necessary. I've seen restore condition plenty of times.
Just thought of new benefit to this as well. It would introduce players to Tombs, without the difficulty of trying to find a group with no fame or anything. You'd be guaranteed a competent group for your first time, so it wouldn't be a disheartening experience, and possibly get some fame out of it.
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Nov 14, 2005, 11:51 PM // 23:51
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#15
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Wilds Pathfinder
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Double a 4 man build that can go unlimited in TA, and that build will most likely lose hard in tombs.
Quick example... you'd probably be hard pressed to find a good TA monk who carries infuse health, but without it, you'll assuredly lose against any spike team in tombs. Most TA monks don't take aegis, but without an aegis chain you'll have a hard time beating IWAY. Healing seed, another invaluable monk spell in tombs that's pretty sucky in TA.
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Nov 15, 2005, 12:07 AM // 00:07
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#16
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Desert Nomad
Join Date: Nov 2005
Guild: BONE
Profession: N/
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I like the idea, possibly an option at the 10 win streak to move onto tombs or continue in TA.
Last night I went to the tombs and asked for rank 0's to make a fun 'run what you brung' team. The only things we actually discussed before starting was to make sure everyone had a sense of humour and to sort out the player order on the list. Three wins in we got murdered by a team which I wouldn't have cared to face with a full tombs group build behind me.
Nope we didn't get to the halls, but we had 3 wins behind us, rampaged our way with little thought through the maps and had a hell of a fun time, mainly with people who were brand new to tombs.
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Nov 15, 2005, 12:15 AM // 00:15
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#17
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Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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Quote:
Originally Posted by milan
I like the idea, possibly an option at the 10 win streak to move onto tombs or continue in TA.
Last night I went to the tombs and asked for rank 0's to make a fun 'run what you brung' team. The only things we actually discussed before starting was to make sure everyone had a sense of humour and to sort out the player order on the list. Three wins in we got murdered by a team which I wouldn't have cared to face with a full tombs group build behind me.
Nope we didn't get to the halls, but we had 3 wins behind us, rampaged our way with little thought through the maps and had a hell of a fun time, mainly with people who were brand new to tombs.
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there need to be more people like you...
i've never done tombs because i can barely get a 4 person pug for Team arena...
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Nov 15, 2005, 12:50 AM // 00:50
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#18
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Wilds Pathfinder
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Most people in TA have their team set before they step foot in the staging area, and if they don't, they're usually one short and looking for a particular build.
On the other hand, advertising for rank zeros in tombs can usually get you a group fast.
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Nov 15, 2005, 01:26 AM // 01:26
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#19
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Lion's Arch Merchant
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i'm sure all those lovely W/Mo's with healing breeze would be awesome in tombs <sarcasm be my middle name>
seriously, if you're areans team is "soooo good", go to tombs with them and pick up pugs
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Nov 15, 2005, 03:10 AM // 03:10
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#20
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Banned
Join Date: Oct 2005
Guild: Playboy Entertainment
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wow this idea is really dumb, in my opinion, going to tombs after toa 10cons, you would get slaughtered even by a henchie team, you wouldnt even be able to get into tombs because you have to kill the ghosts, you wouldnt even be able to kill the ghosts let alone a group in hall.
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